Bakin remake of SGB game
Elemental Drifters-Bakin Remake » Devlog
![](https://img.itch.zone/aW1hZ2UvMTc5NTg1Mi8xMDU1MDQ5Ny5wbmc=/x200/9hDgWl.png)
![](https://img.itch.zone/aW1hZ2UvMTc5NTg1Mi8xMDU1MDUwMC5wbmc=/x200/Wn1a5r.png)
![](https://img.itch.zone/aW1hZ2UvMTc5NTg1Mi8xMDU1MDUwMS5wbmc=/x200/aQKPla.png)
![](https://img.itch.zone/aW1hZ2UvMTc5NTg1Mi8xMDU1MDUwMi5wbmc=/x200/VtqbO0.png)
Spent about a week converting assets from SGB into Bakin. Added a ton of new assets which ended up giving me grey hairs due to how Baking handles 3D models with high polygon counts. It was a good learning experience which forced me to use Blender and Gimp to fix a lot of texture mapping issues. End result is not something of quality but I hope to apply this knowledge to other projects.
Files
Elemental Drifters R_pub.zip 459 MB
Nov 17, 2022
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